About this blog

This is the official blog of Phoenix Roleplaying, a multi-genre simming site, created in August 2010.

Run by the players, we hope to achieve great things.

Where our journey takes us, who knows.
Showing posts with label The Matrix. Show all posts
Showing posts with label The Matrix. Show all posts

Friday, 3 April 2015

New sims, revived and new sim ideas

It's been a busy few weeks for the sims of Phoenix Roleplaying. Here are some of the highlights:
Sadly, Alien: Planet of Cerberus  has been closed at the SL's request, but there is a hope it can be revived with a new GM.

In addition, if the PARS proposal passes, Silent Hunter has plans to revive an old AJJE sim - more details if/when it happens.

Friday, 17 January 2014

The Matrix needs more players!

Due to the departure of key players, The Matrix needs at least one more player if it is to continue. Please take a look (you can see there is a lot of work in this) and contact Jason Andersen if you wish to join.

Thursday, 5 September 2013

The Matrix sim is recruiting!



I know you're out there. I can feel you now. I know that you're afraid. You're afraid of us. You're afraid of change. I don't know the future, I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin...

The Matrix is now online. Obsidian and her crew have just jacked-in and are on their way to meet The Oracle. Father McAfee, a bluepill, is on his way to perform an exorcism. Room for more crewmen still, whether you've just jacked-in with the others or we can squeeze you in another way - contact Robert Longtin for more information and to express your interest!

The crew currently has a hacker - captain, a martial artist - swordsman, a programmer - engineer, and a "blind" exorcist. The crew lacks a medic, a scout, a dedicated mechanic (the programmer - engineer doubles as a mechanic), a driver/pilot, and could use more people with fighting skills (shooting/melee) and other positions. The crew doesn't presently have many programs (for the operator to give a crewman in the Matrix to grant them a new skillset on the fly), so a crewman programmer interested in contributing to the crew's set of programs would be very desirable as well. We're quite open to your ideas, whether you want to mash-up the roles that need filling or create new ones not mentioned, the Matrix is, after all, a world of unlimited possibilities.

...A world without rules and controls, without borders and boundaries. A world where anything is possible. Where we go from there is a choice I leave to you.

Interested? Don't wait! Contact Robert Longtin for more information now via the forum.

Thursday, 29 August 2013

The Matrix sim starts IC action

After a long period of preparation, Robert Longtin's sim set in the universe of The Matrix has now started its first IC thread.

Check it out here.

Sunday, 17 February 2013

From the newsletter: Matrix Sim still recruiting



The Matrix is still in the character creation phase and is still accepting new players. In character play has not commenced yet as we are still in character creation, so anyone interested should consider applying soon.
The sim will center on fighting exile programs of the supernatural variety, i.e. werewolves, vampires, demons, windigos, etc. Characters specializing in knowledge of such creatures (whether knowledge of the supernatural from myths within the Matrix or exile programs from the red pill perspective) are welcome, but any and all character concepts are welcome and do not need this specific knowl-edge.

Other roles that players may consider include medic, a character with ‘connections’ within the Matrix, characters with thief or military scout skills, and many others.

Contact Robert Longtin to join. (rl)
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