About this blog

This is the official blog of Phoenix Roleplaying, a multi-genre simming site, created in August 2010.

Run by the players, we hope to achieve great things.

Where our journey takes us, who knows.
Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Saturday, 14 December 2013

The Dead Rise Again - By SoapyMac

Post apocalyptia has been done to death. Where ever you look now, there'll be a subset of the world has ended scenario, which normally comes complete with Zombies. Yes, there are instances with your Super-mutants (read Zombies), Robots (Zombies) and... Okay, I guess it is normally Zombies...
The Phoenix's attention to this subject is much less abusive then general media in that it hasn't been used as a blunt instrument since the 70s (roughly). Unfortunately due to a lack of posting, lack of interest, or just the simple fade of a Sim past it's prime, the Zombies sim has faded into disuse. However, a redesign and revamp has been slowly taking place over the past month or so, hoping to give the Undead new life, so to speak.

The premise behind this revamp is to instil a larger degree of direction to a sim that appears to flounder without specific consideration. As such the new Zombie sim will have a stronger emphasis on character development, without sacrificing action and suspense. A Narrative style will be imposed but much looser than in other sims, where unlike such sims as The Dark Cometh, the narrative is specific and directional. While the characters shape the way things happen, there are restraints in terms of there is a trade off between the character's response, and the GM's vision. For TDC, this works well. However for Zombie related fun, it is likely this will be too restrictive. As a result, in each circumstance imposed through the narrative, the characters will be able to react in whatever way they see fit, and the story will mould totally around them, to the degree of they shape how the story will play out. Will they try and escape to a Safe Zone? Will they try and find a cure? Or will they stay clinging to life, scavenging and foraging for whatever they can find to live that one more day?

There will also be a balancing of situations, where injury, disease and other survivors have the potential to be just as dangerous (and possibly fatal) as the Zombies. For people who didn't previously play the original Zombies sim or are new to Pheonix, new characters can easily be slotted in either now before the sim starts, or later on should interest be piqued after the sim has been running for a time. For those who have played in the previous sim, as previously stated the revamp carries the option of bringing your old character across, with no changes necessary.

If you, or anyone you know is interested in this, then contact either me, or Jason Anderson or check out the “New Life for the Undead” thread in the Zombies sim for required details.

Sunday, 10 February 2013

From the newsletter: A summary of current events



Jason Andersen will take over the role of SL from Dondi for the Zombies sim. The sim is set in a post-apocalyptic world in which humankind is fighting for survival.

There has been some discussion about adding one or two more pages to the newsletter. Suggestions have been made to include more in-game news, add a tech section, add a summary list of the awards that SLs have handed out and to inform readers of legislation discussions and proposals.

SLs by now are expected to have implemented the mandatory house rules for their sims, as has been decided after the last voting round. If SLs have not done so yet, they are urged to do so quickly.

Saturday, 26 January 2013

Change of SL for Zombies

In a change of command, Jason Andersen has replaced Dondi Ratliff as Sim Leader of our favourite (only in fact, unless they start turning up in Forgotten Realms) sim involving the undead - a move I confirmed as GC today.

This was by mutual agreement and we wish Jason every success in his new role.

Friday, 14 January 2011

Zombies! sim looking for players

In the year 2011, and thanks to mankind’s ability to overmedicate himself, a strain of the flu caused a serious problem: those who died didn’t stay dead. Within a year of this outbreak, the entire world as many know it had ended. Society had to pick itself up as the survivors fled underground to begin anew. What came from this destruction was a new world order full of civilians, Jumpers, Foragers, Guardians, and Cleaners, all meant to help keep humankind alive and in touch with each other. Above ground, the answer and keys to why the dead returned to life are hidden in research facilities long abandoned – but the undead also roam above, ready and willing to consume the flesh of the unwary. And as if that weren’t bad enough, it seems as if the same thing that caused the zombies to evolve in the first place has allowed a scant few to retain the most devastating ability of all: their intelligence... 

Dondi Ratliff's Zombies! sim is looking for at least two more players before he can get going. For an action-packed sim set in The Big Easy, with undead aplenty, please contact him now!
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